Affordance based Part Recognition for Grasping and Manipulation

نویسندگان

  • Karthik Mahesh Varadarajan
  • Markus Vincze
چکیده

Affordances (unit utility, functional and topological relationships) and semantic scene understanding are key to building a generic, scalable and cognitive architecture for visual perception. ‘Affordance based object recognition’ or recognition based on affordance features is an important step in this regard. In this paper, we extend the scope of affordance features to define ‘Conceptual Equivalence Classes’ and to recognize these classes leading to a Visual Cognitive Engine. This schema is analogous to building a scalable unit (part/ part assembly/ object) recognition system. This system has been built with the target of enabling a robotic arm to grasp a-priori unseen objects in a cluttered scene using global knowledge. The Visual Cognitive Engine uses inputs from multiple ontology bases – ConceptNet (for unit concept definitions), WordNet/WebKB (for textual unit definitions), Otto Bock Human Grasping database (for grasp affordances), together with the Part Functional Affordance Schema, developed in this paper, to establish semantic unit affordances. Recognition of parts or part assemblies based on affordances, using the Visual Cognitive Engine enables knowledge of affordance and interaction modes for the entire object. This leads to a goaldirected object recognition and manipulation system that can perform implicit cognitive tasks such as substitute a cup for a mug, bottle, jug, pitcher, pilsner, beaker, chalice, goblet or any other unlabeled object, but with a physical part affording the ability to hold liquid and a part affording grasping, given the goal of ‘bringing an empty cup’ and no cups are available in the work environment. The performance of such a system is superior to traditional view-point based object recognition and manipulation systems. Keywords-Affordance, Recognition by Components, Part affordances, Grasping, Symbol binding

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تاریخ انتشار 2011